using Spine.Unity;
using UnityEditor;

public class BakeToAnimeMapWindow : EditorWindow
{

    // [MenuItem("CONTEXT/SkeletonDataAsset/AnimeMap Baking", false, 5001)]
    public static void Init(MenuCommand command)
    {
        SkeletonDataAsset skeletonDataAsset = command.context as SkeletonDataAsset;
        BakeToAnimeMap.BakeVertexPos(skeletonDataAsset);
    }

}
